AT LONG LAST! If you want some prophet pages, much of #23's pages are now for sale over at Robin McConnell's art sale site!
Check it out: http://www.mcconnellart.com/http://www.mcconnellart.com/
Saturday, September 15, 2012
Friday, September 7, 2012
Continuum!
If you're in Canada, go over to the Continuum website to check out a couple of comics I drew over the summer! It's some army-dude battle action, written as the backstory for a TV show involving time travel and civil war in Vancouver. It was a total blast to work on with my unrivalled compatriots Richard Ballermann (colors) and Ed Brisson (editing and lettering) knocking it out of the park yet again.
So check it out.
So check it out.
Thursday, September 6, 2012
Really, another "Starwatcher"?
YES.
Another tribute to the famous "Starwatcher" by moebius, done with a character from a secret project I'm working on... a colored version to come later! (drawn for Brandon's pal Shannon)
Another tribute to the famous "Starwatcher" by moebius, done with a character from a secret project I'm working on... a colored version to come later! (drawn for Brandon's pal Shannon)
Thursday, August 23, 2012
Oonaka Meat Baron
Wednesday, August 8, 2012
Comix and Stories!
Later this month, I'll be heading over to Vancouver for the ever-excellent Comix and Stories, the one convention I've been (fairly) regularly attending for the past four or five years. Swing on by if you're in the area!
Also, if you're on the West Coast of Canada, you might see an illustration I recently did for Wildplay Element Parks, a cool company that runs a bunch of big crazy adventure parks full of zip-lines and tree-borne obstacle courses. Wild stuff indeed! Check out their site here: http://www.wildplay.com/letsplay
Also, if you're on the West Coast of Canada, you might see an illustration I recently did for Wildplay Element Parks, a cool company that runs a bunch of big crazy adventure parks full of zip-lines and tree-borne obstacle courses. Wild stuff indeed! Check out their site here: http://www.wildplay.com/letsplay
Sunday, August 5, 2012
Prophet #32
Wednesday, July 25, 2012
Sunday, July 22, 2012
Designing Prophet
Over the past week or so, I went over to Vancouver to have a Prophet story-powwow with Brandon Graham (to figure out the issues I'll be tackling for print next year) and figure out the cover for the first trade paperback. In doing so, it made me think back to the first issues of Prophet, drawn last summer...
The first three issues of prophet were a real blast to work on. It took a lot of blood, sweat, and tears to make those first three issues last summer, spitballing the story with Brandon and seeing what we could build off of that initial premise (only with a lot more conan thrown in).
The actual making of the comics themselves, with the amazing help of Richard Ballermann, the colorist (and an AMAZING designer and illustrator outside of comics), was tough but good going.
Below I've included a handful of the initial sketches that survived from that summer of development.
When Brandon first approached me about working on the title, this was the first idea I sent back his way - John Prophet as a badass adventurer more in the vein of Carson of Venus or John Carpenter, a former marine or something of the sort.
These sketches were developed off of the sketches brandon sent in response - less vietnam vet and more space-ie. My main idea was to give him the kind of jumpsuit you'd see in the cockpit of a seventies sci-fi craft (like an x-wing, perhaps?) Also, by this time, the story for the first issue (or, the pile of ideas that became issue 21) was starting to crystalize a bit - thus the mold-people in the corner there.
Here: The first "canon" drawing of John Prophet. It was a sort of 'proof-of-concept' piece which ended up being as a cover for the first issue when it was re-printed.
Here: Drawing the various termite-like castes of the mold people.
This fella is a weird alien design that I've chopped up and re-used a few times - the cuttlehead. There's a few lurking in the background of the alternate #21 cover I just showed.
These are a couple of those critters, re-jigged derivations of the five-leg bauplan. One of which tries to eat Prophet in the first issue...
Here: In response to a sketch from brandon outlining the caravan, this is the design that would end up going to print. If you've read the issue, you'd know - it's a caravan powered on poop.
Here: John Prophet's dolmantle acting as a breather system, as well as the Qid-pids (known as poop-shovelors all while the issue was being made) and the pilgrims of the caravan.

As an added bonus, Studygroup recently put up a story of mine from a couple years back, where a handful of the aliens that show up in Prophet made their first appearance (there are furry mold-men and cuttleheads, along with a Kzin or two hidden in there).
Take a look!
The first three issues of prophet were a real blast to work on. It took a lot of blood, sweat, and tears to make those first three issues last summer, spitballing the story with Brandon and seeing what we could build off of that initial premise (only with a lot more conan thrown in).
The actual making of the comics themselves, with the amazing help of Richard Ballermann, the colorist (and an AMAZING designer and illustrator outside of comics), was tough but good going.
Below I've included a handful of the initial sketches that survived from that summer of development.
When Brandon first approached me about working on the title, this was the first idea I sent back his way - John Prophet as a badass adventurer more in the vein of Carson of Venus or John Carpenter, a former marine or something of the sort.
These sketches were developed off of the sketches brandon sent in response - less vietnam vet and more space-ie. My main idea was to give him the kind of jumpsuit you'd see in the cockpit of a seventies sci-fi craft (like an x-wing, perhaps?) Also, by this time, the story for the first issue (or, the pile of ideas that became issue 21) was starting to crystalize a bit - thus the mold-people in the corner there.
Here: The first "canon" drawing of John Prophet. It was a sort of 'proof-of-concept' piece which ended up being as a cover for the first issue when it was re-printed.
Here: Drawing the various termite-like castes of the mold people.
This fella is a weird alien design that I've chopped up and re-used a few times - the cuttlehead. There's a few lurking in the background of the alternate #21 cover I just showed.
These are a couple of those critters, re-jigged derivations of the five-leg bauplan. One of which tries to eat Prophet in the first issue...
Here: In response to a sketch from brandon outlining the caravan, this is the design that would end up going to print. If you've read the issue, you'd know - it's a caravan powered on poop.
Here: John Prophet's dolmantle acting as a breather system, as well as the Qid-pids (known as poop-shovelors all while the issue was being made) and the pilgrims of the caravan.

As an added bonus, Studygroup recently put up a story of mine from a couple years back, where a handful of the aliens that show up in Prophet made their first appearance (there are furry mold-men and cuttleheads, along with a Kzin or two hidden in there).
Take a look!
Thursday, July 5, 2012
BAR FIGHT!!!!!!
A comic of mine from ancient times (I mean, from about two years ago) is awake and moving again over at STUDY GROUP! Take a read if you haven't already!
Tuesday, June 12, 2012
Blood Group
Nine pages from a russo-cyberpunk story I was working on from two years ago. These pages came about as a school project, but the style and process of making them informed a lot of my stuff since. I'm currently working on a project (that I can't talk about) with a similar visual aesthetic, and since I can't show off any of it, I figured it was about time to let out the pages I'd been sitting on for the past two years.
Enjoy!
(And, native Russian-speakers - forgive the errors!)
Enjoy!
(And, native Russian-speakers - forgive the errors!)
Wednesday, June 6, 2012
Jan's Severed Head
Friday, May 4, 2012
After the Oil-Sands
Well, after four long years in Calgary, it's time for me to bid the province adieu, at lease for a while.
But in the memory of all the great times me and Alberta had together, I put together this project - a series of illustrations exploring what the province might look like after the tar sands are all wrung out and the local government and economy collapse. I was greatly inspired by the early years of the post-soviet countries, where pre-existing criminal groups (some already in positions of power, some not) moved in to fill the void left by the collapsed governments, presiding over the new post-currency barter economies. With the overall long-running trend of rural flight continuing throughout the Great Plains (both in the US and Canada) and the ever-beckoning concept of turning the uninhabited expanses of the region into a "Buffalo Commons" (turning non-productive former farmland into native grassland complete with buffalo and wildlife) seeming more and more appealing, I'd like to think that the world I'm about to show you isn't that outlandish.
In this scenario, we enter the scene right as a new "authority" - a nomadic criminal group, fresh from smuggling some goods and guns north through the newly-porous borderlands of the Buffalo Commons - arrive in Southern Alberta, ready to build an empire. After all, there's a whole country of free-range ranchers and corrupt corporate farming operations that'll need "protection", and neither biker gangs nor the RCMP will cut it anymore.
Pictured: Two of the Brothers Shaw eliminate Hank Wright, a notorious One Percenter of the "Serpents" Motorcycle Club.

Pictured: The long arm of the law finds the Shaws at their camp.
Pictured: But the Shaws are quick to slap it away.
Pictured: The new Status Quo.
Of course, this isn't the first material I've produced on the subject of a lawless future west.
Enjoy some short comics HERE and some illustrations HERE and HERE.
But in the memory of all the great times me and Alberta had together, I put together this project - a series of illustrations exploring what the province might look like after the tar sands are all wrung out and the local government and economy collapse. I was greatly inspired by the early years of the post-soviet countries, where pre-existing criminal groups (some already in positions of power, some not) moved in to fill the void left by the collapsed governments, presiding over the new post-currency barter economies. With the overall long-running trend of rural flight continuing throughout the Great Plains (both in the US and Canada) and the ever-beckoning concept of turning the uninhabited expanses of the region into a "Buffalo Commons" (turning non-productive former farmland into native grassland complete with buffalo and wildlife) seeming more and more appealing, I'd like to think that the world I'm about to show you isn't that outlandish.
In this scenario, we enter the scene right as a new "authority" - a nomadic criminal group, fresh from smuggling some goods and guns north through the newly-porous borderlands of the Buffalo Commons - arrive in Southern Alberta, ready to build an empire. After all, there's a whole country of free-range ranchers and corrupt corporate farming operations that'll need "protection", and neither biker gangs nor the RCMP will cut it anymore.
Pictured: Two of the Brothers Shaw eliminate Hank Wright, a notorious One Percenter of the "Serpents" Motorcycle Club.

Pictured: The long arm of the law finds the Shaws at their camp.
Pictured: But the Shaws are quick to slap it away.

Pictured: The new Status Quo.
Of course, this isn't the first material I've produced on the subject of a lawless future west.
Enjoy some short comics HERE and some illustrations HERE and HERE.
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